dnd-character
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| { | ||||
|   "authors": [ | ||||
|     "Br1ght0ne" | ||||
|   ], | ||||
|   "contributors": [ | ||||
|     "angelikatyborska", | ||||
|     "Cohen-Carlisle", | ||||
|     "devonestes", | ||||
|     "neenjaw" | ||||
|   ], | ||||
|   "files": { | ||||
|     "solution": [ | ||||
|       "lib/dnd_character.ex" | ||||
|     ], | ||||
|     "test": [ | ||||
|       "test/dnd_character_test.exs" | ||||
|     ], | ||||
|     "example": [ | ||||
|       ".meta/example.ex" | ||||
|     ] | ||||
|   }, | ||||
|   "blurb": "Randomly generate Dungeons & Dragons characters.", | ||||
|   "source": "Simon Shine, Erik Schierboom", | ||||
|   "source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945" | ||||
| } | ||||
							
								
								
									
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| {"track":"elixir","exercise":"dnd-character","id":"68ec265ac1f144819dfb831fa55924b7","url":"https://exercism.org/tracks/elixir/exercises/dnd-character","handle":"negrienko","is_requester":true,"auto_approve":false} | ||||
							
								
								
									
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| # Used by "mix format" | ||||
| [ | ||||
|   inputs: ["{mix,.formatter}.exs", "{config,lib,test}/**/*.{ex,exs}"] | ||||
| ] | ||||
							
								
								
									
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| # The directory Mix will write compiled artifacts to. | ||||
| /_build/ | ||||
| 
 | ||||
| # If you run "mix test --cover", coverage assets end up here. | ||||
| /cover/ | ||||
| 
 | ||||
| # The directory Mix downloads your dependencies sources to. | ||||
| /deps/ | ||||
| 
 | ||||
| # Where third-party dependencies like ExDoc output generated docs. | ||||
| /doc/ | ||||
| 
 | ||||
| # Ignore .fetch files in case you like to edit your project deps locally. | ||||
| /.fetch | ||||
| 
 | ||||
| # If the VM crashes, it generates a dump, let's ignore it too. | ||||
| erl_crash.dump | ||||
| 
 | ||||
| # Also ignore archive artifacts (built via "mix archive.build"). | ||||
| *.ez | ||||
| 
 | ||||
| # Ignore package tarball (built via "mix hex.build"). | ||||
| dnd_character-*.tar | ||||
| 
 | ||||
							
								
								
									
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							| @ -0,0 +1,75 @@ | ||||
| # Help | ||||
| 
 | ||||
| ## Running the tests | ||||
| 
 | ||||
| From the terminal, change to the base directory of the exercise then execute the tests with: | ||||
| 
 | ||||
| ```bash | ||||
| $ mix test | ||||
| ``` | ||||
| 
 | ||||
| This will execute the test file found in the `test` subfolder -- a file ending in `_test.exs` | ||||
| 
 | ||||
| Documentation: | ||||
| 
 | ||||
| * [`mix test` - Elixir's test execution tool](https://hexdocs.pm/mix/Mix.Tasks.Test.html) | ||||
| * [`ExUnit` - Elixir's unit test library](https://hexdocs.pm/ex_unit/ExUnit.html) | ||||
| 
 | ||||
| ## Pending tests | ||||
| 
 | ||||
| In test suites of practice exercises, all but the first test have been tagged to be skipped. | ||||
| 
 | ||||
| Once you get a test passing, you can unskip the next one by commenting out the relevant `@tag :pending` with a `#` symbol. | ||||
| 
 | ||||
| For example: | ||||
| 
 | ||||
| ```elixir | ||||
| # @tag :pending | ||||
| test "shouting" do | ||||
|   assert Bob.hey("WATCH OUT!") == "Whoa, chill out!" | ||||
| end | ||||
| ``` | ||||
| 
 | ||||
| If you wish to run all tests at once, you can include all skipped test by using the `--include` flag on the `mix test` command: | ||||
| 
 | ||||
| ```bash | ||||
| $ mix test --include pending | ||||
| ``` | ||||
| 
 | ||||
| Or, you can enable all the tests by commenting out the `ExUnit.configure` line in the file `test/test_helper.exs`. | ||||
| 
 | ||||
| ```elixir | ||||
| # ExUnit.configure(exclude: :pending, trace: true) | ||||
| ``` | ||||
| 
 | ||||
| ## Useful `mix test` options | ||||
| 
 | ||||
| * `test/<FILE>.exs:LINENUM` - runs only a single test, the test from `<FILE>.exs` whose definition is on line `LINENUM` | ||||
| * `--failed` - runs only tests that failed the last time they ran | ||||
| * `--max-failures` - the suite stops evaluating tests when this number of test failures | ||||
| is reached | ||||
| * `--seed 0` - disables randomization so the tests in a single file will always be ran | ||||
| in the same order they were defined in | ||||
| 
 | ||||
| ## Submitting your solution | ||||
| 
 | ||||
| You can submit your solution using the `exercism submit lib/dnd_character.ex` command. | ||||
| This command will upload your solution to the Exercism website and print the solution page's URL. | ||||
| 
 | ||||
| It's possible to submit an incomplete solution which allows you to: | ||||
| 
 | ||||
| - See how others have completed the exercise | ||||
| - Request help from a mentor | ||||
| 
 | ||||
| ## Need to get help? | ||||
| 
 | ||||
| If you'd like help solving the exercise, check the following pages: | ||||
| 
 | ||||
| - The [Elixir track's documentation](https://exercism.org/docs/tracks/elixir) | ||||
| - The [Elixir track's programming category on the forum](https://forum.exercism.org/c/programming/elixir) | ||||
| - [Exercism's programming category on the forum](https://forum.exercism.org/c/programming/5) | ||||
| - The [Frequently Asked Questions](https://exercism.org/docs/using/faqs) | ||||
| 
 | ||||
| Should those resources not suffice, you could submit your (incomplete) solution to request mentoring. | ||||
| 
 | ||||
| If you're stuck on something, it may help to look at some of the [available resources](https://exercism.org/docs/tracks/elixir/resources) out there where answers might be found. | ||||
							
								
								
									
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| # D&D Character | ||||
| 
 | ||||
| Welcome to D&D Character on Exercism's Elixir Track. | ||||
| If you need help running the tests or submitting your code, check out `HELP.md`. | ||||
| 
 | ||||
| ## Introduction | ||||
| 
 | ||||
| After weeks of anticipation, you and your friends get together for your very first game of [Dungeons & Dragons][dnd] (D&D). | ||||
| Since this is the first session of the game, each player has to generate a character to play with. | ||||
| The character's abilities are determined by rolling 6-sided dice, but where _are_ the dice? | ||||
| With a shock, you realize that your friends are waiting for _you_ to produce the dice; after all it was your idea to play D&D! | ||||
| Panicking, you realize you forgot to bring the dice, which would mean no D&D game. | ||||
| As you have some basic coding skills, you quickly come up with a solution: you'll write a program to simulate dice rolls. | ||||
| 
 | ||||
| [dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons | ||||
| 
 | ||||
| ## Instructions | ||||
| 
 | ||||
| For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with. | ||||
| This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma. | ||||
| These six abilities have scores that are determined randomly. | ||||
| You do this by rolling four 6-sided dice and recording the sum of the largest three dice. | ||||
| You do this six times, once for each ability. | ||||
| 
 | ||||
| Your character's initial hitpoints are 10 + your character's constitution modifier. | ||||
| You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down. | ||||
| 
 | ||||
| Write a random character generator that follows the above rules. | ||||
| 
 | ||||
| For example, the six throws of four dice may look like: | ||||
| 
 | ||||
| - 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength. | ||||
| - 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity. | ||||
| - 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution. | ||||
| - 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence. | ||||
| - 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom. | ||||
| - 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma. | ||||
| 
 | ||||
| Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6. | ||||
| 
 | ||||
| ~~~~exercism/note | ||||
| Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice. | ||||
| One such language is [Troll][troll]. | ||||
| 
 | ||||
| [troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html | ||||
| ~~~~ | ||||
| 
 | ||||
| [dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons | ||||
| 
 | ||||
| ## Source | ||||
| 
 | ||||
| ### Created by | ||||
| 
 | ||||
| - @Br1ght0ne | ||||
| 
 | ||||
| ### Contributed to by | ||||
| 
 | ||||
| - @angelikatyborska | ||||
| - @Cohen-Carlisle | ||||
| - @devonestes | ||||
| - @neenjaw | ||||
| 
 | ||||
| ### Based on | ||||
| 
 | ||||
| Simon Shine, Erik Schierboom - https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945 | ||||
							
								
								
									
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| defmodule DndCharacter do | ||||
|   alias ElixirLS.LanguageServer.Providers.Completion.Reducers.Struct | ||||
|   @type t :: %__MODULE__{ | ||||
|           strength: pos_integer(), | ||||
|           dexterity: pos_integer(), | ||||
|           constitution: pos_integer(), | ||||
|           intelligence: pos_integer(), | ||||
|           wisdom: pos_integer(), | ||||
|           charisma: pos_integer(), | ||||
|           hitpoints: pos_integer() | ||||
|         } | ||||
| 
 | ||||
|   @abilities ~w(strength dexterity constitution intelligence wisdom charisma hitpoints)a | ||||
| 
 | ||||
|   defstruct @abilities | ||||
| 
 | ||||
|   @spec modifier(pos_integer()) :: integer() | ||||
|   def modifier(score), do: floor((score - 10) / 2) | ||||
| 
 | ||||
|   @spec ability :: pos_integer() | ||||
|   def ability do | ||||
|     0..2 | ||||
|     |> Enum.map(fn _x -> Enum.random(1..6) end) | ||||
|     |> Enum.sort(:desc) | ||||
|     |> Enum.sum() | ||||
|   end | ||||
| 
 | ||||
|   @spec character :: t() | ||||
|   def character do | ||||
|     for ability <- @abilities, reduce: %{} do acc -> Map.put(acc, ability, ability()) end | ||||
|     |> then(&Map.put(&1, :hitpoints, 10 + modifier(Map.get(&1, :constitution)))) | ||||
|     |> then(&struct(__MODULE__, &1)) | ||||
|   end | ||||
| end | ||||
							
								
								
									
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| defmodule DndCharacter.MixProject do | ||||
|   use Mix.Project | ||||
| 
 | ||||
|   def project do | ||||
|     [ | ||||
|       app: :dnd_character, | ||||
|       version: "0.1.0", | ||||
|       # elixir: "~> 1.8", | ||||
|       start_permanent: Mix.env() == :prod, | ||||
|       deps: deps() | ||||
|     ] | ||||
|   end | ||||
| 
 | ||||
|   # Run "mix help compile.app" to learn about applications. | ||||
|   def application do | ||||
|     [ | ||||
|       extra_applications: [:logger] | ||||
|     ] | ||||
|   end | ||||
| 
 | ||||
|   # Run "mix help deps" to learn about dependencies. | ||||
|   defp deps do | ||||
|     [ | ||||
|       # {:dep_from_hexpm, "~> 0.3.0"}, | ||||
|       # {:dep_from_git, git: "https://github.com/elixir-lang/my_dep.git", tag: "0.1.0"} | ||||
|     ] | ||||
|   end | ||||
| end | ||||
							
								
								
									
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| defmodule DndCharacterTest do | ||||
|   use ExUnit.Case | ||||
| 
 | ||||
|   import DndCharacter, only: [modifier: 1, ability: 0, character: 0] | ||||
| 
 | ||||
|   describe "ability modifier" do | ||||
|     test "for score 3 is -4" do | ||||
|       assert modifier(3) === -4 | ||||
|     end | ||||
| 
 | ||||
|     test "for score 4 is -3" do | ||||
|       assert modifier(4) === -3 | ||||
|     end | ||||
| 
 | ||||
|     test "for score 5 is -3" do | ||||
|       assert modifier(5) === -3 | ||||
|     end | ||||
| 
 | ||||
|     test "for score 6 is -2" do | ||||
|       assert modifier(6) === -2 | ||||
|     end | ||||
| 
 | ||||
|     test "for score 7 is -2" do | ||||
|       assert modifier(7) === -2 | ||||
|     end | ||||
| 
 | ||||
|     test "for score 8 is -1" do | ||||
|       assert modifier(8) === -1 | ||||
|     end | ||||
| 
 | ||||
|     test "for score 9 is -1" do | ||||
|       assert modifier(9) === -1 | ||||
|     end | ||||
| 
 | ||||
|     test "for score 10 is 0" do | ||||
|       assert modifier(10) === 0 | ||||
|     end | ||||
| 
 | ||||
|     test "for score 11 is 0" do | ||||
|       assert modifier(11) === 0 | ||||
|     end | ||||
| 
 | ||||
|     test "for score 12 is +1" do | ||||
|       assert modifier(12) === 1 | ||||
|     end | ||||
| 
 | ||||
|     test "for score 13 is +1" do | ||||
|       assert modifier(13) === 1 | ||||
|     end | ||||
| 
 | ||||
|     test "for score 14 is +2" do | ||||
|       assert modifier(14) === 2 | ||||
|     end | ||||
| 
 | ||||
|     test "for score 15 is +2" do | ||||
|       assert modifier(15) === 2 | ||||
|     end | ||||
| 
 | ||||
|     test "for score 16 is +3" do | ||||
|       assert modifier(16) === 3 | ||||
|     end | ||||
| 
 | ||||
|     test "for score 17 is +3" do | ||||
|       assert modifier(17) === 3 | ||||
|     end | ||||
| 
 | ||||
|     test "for score 18 is +4" do | ||||
|       assert modifier(18) === 4 | ||||
|     end | ||||
|   end | ||||
| 
 | ||||
|   describe "random ability" do | ||||
|     test "is within range" do | ||||
|       Enum.each(1..200, fn _ -> assert ability() in 3..18 end) | ||||
|     end | ||||
|   end | ||||
| 
 | ||||
|   describe "random character" do | ||||
|     test "has each ability within range and valid hitpoints" do | ||||
|       Enum.each(1..20, fn _ -> | ||||
|         character = character() | ||||
| 
 | ||||
|         assert character.strength in 3..18 | ||||
|         assert character.dexterity in 3..18 | ||||
|         assert character.constitution in 3..18 | ||||
|         assert character.intelligence in 3..18 | ||||
|         assert character.wisdom in 3..18 | ||||
|         assert character.charisma in 3..18 | ||||
|         assert character.hitpoints === 10 + modifier(character.constitution) | ||||
|       end) | ||||
|     end | ||||
|   end | ||||
| end | ||||
							
								
								
									
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| ExUnit.start() | ||||
| ExUnit.configure(exclude: :pending, trace: true) | ||||
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