dnd-character
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{
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"authors": [
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"Br1ght0ne"
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],
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"contributors": [
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"angelikatyborska",
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"Cohen-Carlisle",
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"devonestes",
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"neenjaw"
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],
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"files": {
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"solution": [
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"lib/dnd_character.ex"
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],
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"test": [
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"test/dnd_character_test.exs"
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],
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"example": [
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".meta/example.ex"
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]
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},
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"blurb": "Randomly generate Dungeons & Dragons characters.",
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"source": "Simon Shine, Erik Schierboom",
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"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945"
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}
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{"track":"elixir","exercise":"dnd-character","id":"68ec265ac1f144819dfb831fa55924b7","url":"https://exercism.org/tracks/elixir/exercises/dnd-character","handle":"negrienko","is_requester":true,"auto_approve":false}
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# Used by "mix format"
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[
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inputs: ["{mix,.formatter}.exs", "{config,lib,test}/**/*.{ex,exs}"]
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]
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# The directory Mix will write compiled artifacts to.
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/_build/
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# If you run "mix test --cover", coverage assets end up here.
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/cover/
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# The directory Mix downloads your dependencies sources to.
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/deps/
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# Where third-party dependencies like ExDoc output generated docs.
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/doc/
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# Ignore .fetch files in case you like to edit your project deps locally.
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/.fetch
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# If the VM crashes, it generates a dump, let's ignore it too.
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erl_crash.dump
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# Also ignore archive artifacts (built via "mix archive.build").
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*.ez
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# Ignore package tarball (built via "mix hex.build").
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dnd_character-*.tar
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# Help
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## Running the tests
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From the terminal, change to the base directory of the exercise then execute the tests with:
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```bash
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$ mix test
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```
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This will execute the test file found in the `test` subfolder -- a file ending in `_test.exs`
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Documentation:
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* [`mix test` - Elixir's test execution tool](https://hexdocs.pm/mix/Mix.Tasks.Test.html)
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* [`ExUnit` - Elixir's unit test library](https://hexdocs.pm/ex_unit/ExUnit.html)
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## Pending tests
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In test suites of practice exercises, all but the first test have been tagged to be skipped.
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Once you get a test passing, you can unskip the next one by commenting out the relevant `@tag :pending` with a `#` symbol.
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For example:
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```elixir
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# @tag :pending
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test "shouting" do
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assert Bob.hey("WATCH OUT!") == "Whoa, chill out!"
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end
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```
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If you wish to run all tests at once, you can include all skipped test by using the `--include` flag on the `mix test` command:
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```bash
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$ mix test --include pending
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```
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Or, you can enable all the tests by commenting out the `ExUnit.configure` line in the file `test/test_helper.exs`.
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```elixir
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# ExUnit.configure(exclude: :pending, trace: true)
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```
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## Useful `mix test` options
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* `test/<FILE>.exs:LINENUM` - runs only a single test, the test from `<FILE>.exs` whose definition is on line `LINENUM`
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* `--failed` - runs only tests that failed the last time they ran
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* `--max-failures` - the suite stops evaluating tests when this number of test failures
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is reached
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* `--seed 0` - disables randomization so the tests in a single file will always be ran
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in the same order they were defined in
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## Submitting your solution
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You can submit your solution using the `exercism submit lib/dnd_character.ex` command.
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This command will upload your solution to the Exercism website and print the solution page's URL.
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It's possible to submit an incomplete solution which allows you to:
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- See how others have completed the exercise
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- Request help from a mentor
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## Need to get help?
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If you'd like help solving the exercise, check the following pages:
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- The [Elixir track's documentation](https://exercism.org/docs/tracks/elixir)
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- The [Elixir track's programming category on the forum](https://forum.exercism.org/c/programming/elixir)
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- [Exercism's programming category on the forum](https://forum.exercism.org/c/programming/5)
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- The [Frequently Asked Questions](https://exercism.org/docs/using/faqs)
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Should those resources not suffice, you could submit your (incomplete) solution to request mentoring.
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If you're stuck on something, it may help to look at some of the [available resources](https://exercism.org/docs/tracks/elixir/resources) out there where answers might be found.
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# D&D Character
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Welcome to D&D Character on Exercism's Elixir Track.
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If you need help running the tests or submitting your code, check out `HELP.md`.
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## Introduction
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After weeks of anticipation, you and your friends get together for your very first game of [Dungeons & Dragons][dnd] (D&D).
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Since this is the first session of the game, each player has to generate a character to play with.
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The character's abilities are determined by rolling 6-sided dice, but where _are_ the dice?
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With a shock, you realize that your friends are waiting for _you_ to produce the dice; after all it was your idea to play D&D!
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Panicking, you realize you forgot to bring the dice, which would mean no D&D game.
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As you have some basic coding skills, you quickly come up with a solution: you'll write a program to simulate dice rolls.
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[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
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## Instructions
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For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with.
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This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma.
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These six abilities have scores that are determined randomly.
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You do this by rolling four 6-sided dice and recording the sum of the largest three dice.
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You do this six times, once for each ability.
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Your character's initial hitpoints are 10 + your character's constitution modifier.
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You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down.
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Write a random character generator that follows the above rules.
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For example, the six throws of four dice may look like:
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- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength.
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- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity.
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- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution.
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- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence.
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- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom.
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- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma.
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Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6.
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~~~~exercism/note
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Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice.
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One such language is [Troll][troll].
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[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html
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~~~~
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[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
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## Source
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### Created by
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- @Br1ght0ne
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### Contributed to by
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- @angelikatyborska
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- @Cohen-Carlisle
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- @devonestes
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- @neenjaw
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### Based on
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Simon Shine, Erik Schierboom - https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945
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defmodule DndCharacter do
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alias ElixirLS.LanguageServer.Providers.Completion.Reducers.Struct
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@type t :: %__MODULE__{
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strength: pos_integer(),
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dexterity: pos_integer(),
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constitution: pos_integer(),
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intelligence: pos_integer(),
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wisdom: pos_integer(),
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charisma: pos_integer(),
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hitpoints: pos_integer()
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}
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@abilities ~w(strength dexterity constitution intelligence wisdom charisma hitpoints)a
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defstruct @abilities
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@spec modifier(pos_integer()) :: integer()
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def modifier(score), do: floor((score - 10) / 2)
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@spec ability :: pos_integer()
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def ability do
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0..2
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|> Enum.map(fn _x -> Enum.random(1..6) end)
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|> Enum.sort(:desc)
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|> Enum.sum()
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end
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@spec character :: t()
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def character do
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for ability <- @abilities, reduce: %{} do acc -> Map.put(acc, ability, ability()) end
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|> then(&Map.put(&1, :hitpoints, 10 + modifier(Map.get(&1, :constitution))))
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|> then(&struct(__MODULE__, &1))
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end
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end
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defmodule DndCharacter.MixProject do
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use Mix.Project
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def project do
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[
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app: :dnd_character,
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version: "0.1.0",
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# elixir: "~> 1.8",
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start_permanent: Mix.env() == :prod,
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deps: deps()
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]
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end
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# Run "mix help compile.app" to learn about applications.
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def application do
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[
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extra_applications: [:logger]
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]
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end
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# Run "mix help deps" to learn about dependencies.
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defp deps do
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[
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# {:dep_from_hexpm, "~> 0.3.0"},
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# {:dep_from_git, git: "https://github.com/elixir-lang/my_dep.git", tag: "0.1.0"}
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]
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end
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end
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defmodule DndCharacterTest do
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use ExUnit.Case
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import DndCharacter, only: [modifier: 1, ability: 0, character: 0]
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describe "ability modifier" do
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test "for score 3 is -4" do
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assert modifier(3) === -4
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end
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test "for score 4 is -3" do
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assert modifier(4) === -3
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end
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test "for score 5 is -3" do
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assert modifier(5) === -3
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end
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test "for score 6 is -2" do
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assert modifier(6) === -2
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end
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test "for score 7 is -2" do
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assert modifier(7) === -2
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end
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test "for score 8 is -1" do
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assert modifier(8) === -1
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end
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test "for score 9 is -1" do
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assert modifier(9) === -1
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end
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test "for score 10 is 0" do
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assert modifier(10) === 0
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end
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test "for score 11 is 0" do
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assert modifier(11) === 0
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end
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test "for score 12 is +1" do
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assert modifier(12) === 1
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end
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test "for score 13 is +1" do
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assert modifier(13) === 1
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end
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test "for score 14 is +2" do
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assert modifier(14) === 2
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end
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test "for score 15 is +2" do
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assert modifier(15) === 2
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end
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test "for score 16 is +3" do
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assert modifier(16) === 3
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end
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test "for score 17 is +3" do
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assert modifier(17) === 3
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end
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test "for score 18 is +4" do
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assert modifier(18) === 4
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end
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end
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describe "random ability" do
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test "is within range" do
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Enum.each(1..200, fn _ -> assert ability() in 3..18 end)
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end
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end
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describe "random character" do
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test "has each ability within range and valid hitpoints" do
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Enum.each(1..20, fn _ ->
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character = character()
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assert character.strength in 3..18
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assert character.dexterity in 3..18
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assert character.constitution in 3..18
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assert character.intelligence in 3..18
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assert character.wisdom in 3..18
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assert character.charisma in 3..18
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assert character.hitpoints === 10 + modifier(character.constitution)
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end)
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end
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end
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end
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ExUnit.start()
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ExUnit.configure(exclude: :pending, trace: true)
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