dnd-character

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Danil Negrienko 2024-07-01 21:27:01 -04:00
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{
"authors": [
"Br1ght0ne"
],
"contributors": [
"angelikatyborska",
"Cohen-Carlisle",
"devonestes",
"neenjaw"
],
"files": {
"solution": [
"lib/dnd_character.ex"
],
"test": [
"test/dnd_character_test.exs"
],
"example": [
".meta/example.ex"
]
},
"blurb": "Randomly generate Dungeons & Dragons characters.",
"source": "Simon Shine, Erik Schierboom",
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945"
}

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{"track":"elixir","exercise":"dnd-character","id":"68ec265ac1f144819dfb831fa55924b7","url":"https://exercism.org/tracks/elixir/exercises/dnd-character","handle":"negrienko","is_requester":true,"auto_approve":false}

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# Used by "mix format"
[
inputs: ["{mix,.formatter}.exs", "{config,lib,test}/**/*.{ex,exs}"]
]

24
elixir/dnd-character/.gitignore vendored Normal file
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# The directory Mix will write compiled artifacts to.
/_build/
# If you run "mix test --cover", coverage assets end up here.
/cover/
# The directory Mix downloads your dependencies sources to.
/deps/
# Where third-party dependencies like ExDoc output generated docs.
/doc/
# Ignore .fetch files in case you like to edit your project deps locally.
/.fetch
# If the VM crashes, it generates a dump, let's ignore it too.
erl_crash.dump
# Also ignore archive artifacts (built via "mix archive.build").
*.ez
# Ignore package tarball (built via "mix hex.build").
dnd_character-*.tar

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# Help
## Running the tests
From the terminal, change to the base directory of the exercise then execute the tests with:
```bash
$ mix test
```
This will execute the test file found in the `test` subfolder -- a file ending in `_test.exs`
Documentation:
* [`mix test` - Elixir's test execution tool](https://hexdocs.pm/mix/Mix.Tasks.Test.html)
* [`ExUnit` - Elixir's unit test library](https://hexdocs.pm/ex_unit/ExUnit.html)
## Pending tests
In test suites of practice exercises, all but the first test have been tagged to be skipped.
Once you get a test passing, you can unskip the next one by commenting out the relevant `@tag :pending` with a `#` symbol.
For example:
```elixir
# @tag :pending
test "shouting" do
assert Bob.hey("WATCH OUT!") == "Whoa, chill out!"
end
```
If you wish to run all tests at once, you can include all skipped test by using the `--include` flag on the `mix test` command:
```bash
$ mix test --include pending
```
Or, you can enable all the tests by commenting out the `ExUnit.configure` line in the file `test/test_helper.exs`.
```elixir
# ExUnit.configure(exclude: :pending, trace: true)
```
## Useful `mix test` options
* `test/<FILE>.exs:LINENUM` - runs only a single test, the test from `<FILE>.exs` whose definition is on line `LINENUM`
* `--failed` - runs only tests that failed the last time they ran
* `--max-failures` - the suite stops evaluating tests when this number of test failures
is reached
* `--seed 0` - disables randomization so the tests in a single file will always be ran
in the same order they were defined in
## Submitting your solution
You can submit your solution using the `exercism submit lib/dnd_character.ex` command.
This command will upload your solution to the Exercism website and print the solution page's URL.
It's possible to submit an incomplete solution which allows you to:
- See how others have completed the exercise
- Request help from a mentor
## Need to get help?
If you'd like help solving the exercise, check the following pages:
- The [Elixir track's documentation](https://exercism.org/docs/tracks/elixir)
- The [Elixir track's programming category on the forum](https://forum.exercism.org/c/programming/elixir)
- [Exercism's programming category on the forum](https://forum.exercism.org/c/programming/5)
- The [Frequently Asked Questions](https://exercism.org/docs/using/faqs)
Should those resources not suffice, you could submit your (incomplete) solution to request mentoring.
If you're stuck on something, it may help to look at some of the [available resources](https://exercism.org/docs/tracks/elixir/resources) out there where answers might be found.

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# D&D Character
Welcome to D&D Character on Exercism's Elixir Track.
If you need help running the tests or submitting your code, check out `HELP.md`.
## Introduction
After weeks of anticipation, you and your friends get together for your very first game of [Dungeons & Dragons][dnd] (D&D).
Since this is the first session of the game, each player has to generate a character to play with.
The character's abilities are determined by rolling 6-sided dice, but where _are_ the dice?
With a shock, you realize that your friends are waiting for _you_ to produce the dice; after all it was your idea to play D&D!
Panicking, you realize you forgot to bring the dice, which would mean no D&D game.
As you have some basic coding skills, you quickly come up with a solution: you'll write a program to simulate dice rolls.
[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
## Instructions
For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with.
This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma.
These six abilities have scores that are determined randomly.
You do this by rolling four 6-sided dice and recording the sum of the largest three dice.
You do this six times, once for each ability.
Your character's initial hitpoints are 10 + your character's constitution modifier.
You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down.
Write a random character generator that follows the above rules.
For example, the six throws of four dice may look like:
- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength.
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity.
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution.
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence.
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom.
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma.
Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6.
~~~~exercism/note
Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice.
One such language is [Troll][troll].
[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html
~~~~
[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
## Source
### Created by
- @Br1ght0ne
### Contributed to by
- @angelikatyborska
- @Cohen-Carlisle
- @devonestes
- @neenjaw
### Based on
Simon Shine, Erik Schierboom - https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945

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defmodule DndCharacter do
alias ElixirLS.LanguageServer.Providers.Completion.Reducers.Struct
@type t :: %__MODULE__{
strength: pos_integer(),
dexterity: pos_integer(),
constitution: pos_integer(),
intelligence: pos_integer(),
wisdom: pos_integer(),
charisma: pos_integer(),
hitpoints: pos_integer()
}
@abilities ~w(strength dexterity constitution intelligence wisdom charisma hitpoints)a
defstruct @abilities
@spec modifier(pos_integer()) :: integer()
def modifier(score), do: floor((score - 10) / 2)
@spec ability :: pos_integer()
def ability do
0..2
|> Enum.map(fn _x -> Enum.random(1..6) end)
|> Enum.sort(:desc)
|> Enum.sum()
end
@spec character :: t()
def character do
for ability <- @abilities, reduce: %{} do acc -> Map.put(acc, ability, ability()) end
|> then(&Map.put(&1, :hitpoints, 10 + modifier(Map.get(&1, :constitution))))
|> then(&struct(__MODULE__, &1))
end
end

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defmodule DndCharacter.MixProject do
use Mix.Project
def project do
[
app: :dnd_character,
version: "0.1.0",
# elixir: "~> 1.8",
start_permanent: Mix.env() == :prod,
deps: deps()
]
end
# Run "mix help compile.app" to learn about applications.
def application do
[
extra_applications: [:logger]
]
end
# Run "mix help deps" to learn about dependencies.
defp deps do
[
# {:dep_from_hexpm, "~> 0.3.0"},
# {:dep_from_git, git: "https://github.com/elixir-lang/my_dep.git", tag: "0.1.0"}
]
end
end

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defmodule DndCharacterTest do
use ExUnit.Case
import DndCharacter, only: [modifier: 1, ability: 0, character: 0]
describe "ability modifier" do
test "for score 3 is -4" do
assert modifier(3) === -4
end
test "for score 4 is -3" do
assert modifier(4) === -3
end
test "for score 5 is -3" do
assert modifier(5) === -3
end
test "for score 6 is -2" do
assert modifier(6) === -2
end
test "for score 7 is -2" do
assert modifier(7) === -2
end
test "for score 8 is -1" do
assert modifier(8) === -1
end
test "for score 9 is -1" do
assert modifier(9) === -1
end
test "for score 10 is 0" do
assert modifier(10) === 0
end
test "for score 11 is 0" do
assert modifier(11) === 0
end
test "for score 12 is +1" do
assert modifier(12) === 1
end
test "for score 13 is +1" do
assert modifier(13) === 1
end
test "for score 14 is +2" do
assert modifier(14) === 2
end
test "for score 15 is +2" do
assert modifier(15) === 2
end
test "for score 16 is +3" do
assert modifier(16) === 3
end
test "for score 17 is +3" do
assert modifier(17) === 3
end
test "for score 18 is +4" do
assert modifier(18) === 4
end
end
describe "random ability" do
test "is within range" do
Enum.each(1..200, fn _ -> assert ability() in 3..18 end)
end
end
describe "random character" do
test "has each ability within range and valid hitpoints" do
Enum.each(1..20, fn _ ->
character = character()
assert character.strength in 3..18
assert character.dexterity in 3..18
assert character.constitution in 3..18
assert character.intelligence in 3..18
assert character.wisdom in 3..18
assert character.charisma in 3..18
assert character.hitpoints === 10 + modifier(character.constitution)
end)
end
end
end

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ExUnit.start()
ExUnit.configure(exclude: :pending, trace: true)