dnd-character
This commit is contained in:
parent
0aef8da6d9
commit
c2e651cd5a
|
@ -0,0 +1,25 @@
|
||||||
|
{
|
||||||
|
"authors": [
|
||||||
|
"Br1ght0ne"
|
||||||
|
],
|
||||||
|
"contributors": [
|
||||||
|
"angelikatyborska",
|
||||||
|
"Cohen-Carlisle",
|
||||||
|
"devonestes",
|
||||||
|
"neenjaw"
|
||||||
|
],
|
||||||
|
"files": {
|
||||||
|
"solution": [
|
||||||
|
"lib/dnd_character.ex"
|
||||||
|
],
|
||||||
|
"test": [
|
||||||
|
"test/dnd_character_test.exs"
|
||||||
|
],
|
||||||
|
"example": [
|
||||||
|
".meta/example.ex"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"blurb": "Randomly generate Dungeons & Dragons characters.",
|
||||||
|
"source": "Simon Shine, Erik Schierboom",
|
||||||
|
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945"
|
||||||
|
}
|
|
@ -0,0 +1 @@
|
||||||
|
{"track":"elixir","exercise":"dnd-character","id":"68ec265ac1f144819dfb831fa55924b7","url":"https://exercism.org/tracks/elixir/exercises/dnd-character","handle":"negrienko","is_requester":true,"auto_approve":false}
|
|
@ -0,0 +1,4 @@
|
||||||
|
# Used by "mix format"
|
||||||
|
[
|
||||||
|
inputs: ["{mix,.formatter}.exs", "{config,lib,test}/**/*.{ex,exs}"]
|
||||||
|
]
|
|
@ -0,0 +1,24 @@
|
||||||
|
# The directory Mix will write compiled artifacts to.
|
||||||
|
/_build/
|
||||||
|
|
||||||
|
# If you run "mix test --cover", coverage assets end up here.
|
||||||
|
/cover/
|
||||||
|
|
||||||
|
# The directory Mix downloads your dependencies sources to.
|
||||||
|
/deps/
|
||||||
|
|
||||||
|
# Where third-party dependencies like ExDoc output generated docs.
|
||||||
|
/doc/
|
||||||
|
|
||||||
|
# Ignore .fetch files in case you like to edit your project deps locally.
|
||||||
|
/.fetch
|
||||||
|
|
||||||
|
# If the VM crashes, it generates a dump, let's ignore it too.
|
||||||
|
erl_crash.dump
|
||||||
|
|
||||||
|
# Also ignore archive artifacts (built via "mix archive.build").
|
||||||
|
*.ez
|
||||||
|
|
||||||
|
# Ignore package tarball (built via "mix hex.build").
|
||||||
|
dnd_character-*.tar
|
||||||
|
|
|
@ -0,0 +1,75 @@
|
||||||
|
# Help
|
||||||
|
|
||||||
|
## Running the tests
|
||||||
|
|
||||||
|
From the terminal, change to the base directory of the exercise then execute the tests with:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
$ mix test
|
||||||
|
```
|
||||||
|
|
||||||
|
This will execute the test file found in the `test` subfolder -- a file ending in `_test.exs`
|
||||||
|
|
||||||
|
Documentation:
|
||||||
|
|
||||||
|
* [`mix test` - Elixir's test execution tool](https://hexdocs.pm/mix/Mix.Tasks.Test.html)
|
||||||
|
* [`ExUnit` - Elixir's unit test library](https://hexdocs.pm/ex_unit/ExUnit.html)
|
||||||
|
|
||||||
|
## Pending tests
|
||||||
|
|
||||||
|
In test suites of practice exercises, all but the first test have been tagged to be skipped.
|
||||||
|
|
||||||
|
Once you get a test passing, you can unskip the next one by commenting out the relevant `@tag :pending` with a `#` symbol.
|
||||||
|
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```elixir
|
||||||
|
# @tag :pending
|
||||||
|
test "shouting" do
|
||||||
|
assert Bob.hey("WATCH OUT!") == "Whoa, chill out!"
|
||||||
|
end
|
||||||
|
```
|
||||||
|
|
||||||
|
If you wish to run all tests at once, you can include all skipped test by using the `--include` flag on the `mix test` command:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
$ mix test --include pending
|
||||||
|
```
|
||||||
|
|
||||||
|
Or, you can enable all the tests by commenting out the `ExUnit.configure` line in the file `test/test_helper.exs`.
|
||||||
|
|
||||||
|
```elixir
|
||||||
|
# ExUnit.configure(exclude: :pending, trace: true)
|
||||||
|
```
|
||||||
|
|
||||||
|
## Useful `mix test` options
|
||||||
|
|
||||||
|
* `test/<FILE>.exs:LINENUM` - runs only a single test, the test from `<FILE>.exs` whose definition is on line `LINENUM`
|
||||||
|
* `--failed` - runs only tests that failed the last time they ran
|
||||||
|
* `--max-failures` - the suite stops evaluating tests when this number of test failures
|
||||||
|
is reached
|
||||||
|
* `--seed 0` - disables randomization so the tests in a single file will always be ran
|
||||||
|
in the same order they were defined in
|
||||||
|
|
||||||
|
## Submitting your solution
|
||||||
|
|
||||||
|
You can submit your solution using the `exercism submit lib/dnd_character.ex` command.
|
||||||
|
This command will upload your solution to the Exercism website and print the solution page's URL.
|
||||||
|
|
||||||
|
It's possible to submit an incomplete solution which allows you to:
|
||||||
|
|
||||||
|
- See how others have completed the exercise
|
||||||
|
- Request help from a mentor
|
||||||
|
|
||||||
|
## Need to get help?
|
||||||
|
|
||||||
|
If you'd like help solving the exercise, check the following pages:
|
||||||
|
|
||||||
|
- The [Elixir track's documentation](https://exercism.org/docs/tracks/elixir)
|
||||||
|
- The [Elixir track's programming category on the forum](https://forum.exercism.org/c/programming/elixir)
|
||||||
|
- [Exercism's programming category on the forum](https://forum.exercism.org/c/programming/5)
|
||||||
|
- The [Frequently Asked Questions](https://exercism.org/docs/using/faqs)
|
||||||
|
|
||||||
|
Should those resources not suffice, you could submit your (incomplete) solution to request mentoring.
|
||||||
|
|
||||||
|
If you're stuck on something, it may help to look at some of the [available resources](https://exercism.org/docs/tracks/elixir/resources) out there where answers might be found.
|
|
@ -0,0 +1,65 @@
|
||||||
|
# D&D Character
|
||||||
|
|
||||||
|
Welcome to D&D Character on Exercism's Elixir Track.
|
||||||
|
If you need help running the tests or submitting your code, check out `HELP.md`.
|
||||||
|
|
||||||
|
## Introduction
|
||||||
|
|
||||||
|
After weeks of anticipation, you and your friends get together for your very first game of [Dungeons & Dragons][dnd] (D&D).
|
||||||
|
Since this is the first session of the game, each player has to generate a character to play with.
|
||||||
|
The character's abilities are determined by rolling 6-sided dice, but where _are_ the dice?
|
||||||
|
With a shock, you realize that your friends are waiting for _you_ to produce the dice; after all it was your idea to play D&D!
|
||||||
|
Panicking, you realize you forgot to bring the dice, which would mean no D&D game.
|
||||||
|
As you have some basic coding skills, you quickly come up with a solution: you'll write a program to simulate dice rolls.
|
||||||
|
|
||||||
|
[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
|
||||||
|
|
||||||
|
## Instructions
|
||||||
|
|
||||||
|
For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with.
|
||||||
|
This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma.
|
||||||
|
These six abilities have scores that are determined randomly.
|
||||||
|
You do this by rolling four 6-sided dice and recording the sum of the largest three dice.
|
||||||
|
You do this six times, once for each ability.
|
||||||
|
|
||||||
|
Your character's initial hitpoints are 10 + your character's constitution modifier.
|
||||||
|
You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down.
|
||||||
|
|
||||||
|
Write a random character generator that follows the above rules.
|
||||||
|
|
||||||
|
For example, the six throws of four dice may look like:
|
||||||
|
|
||||||
|
- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength.
|
||||||
|
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity.
|
||||||
|
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution.
|
||||||
|
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence.
|
||||||
|
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom.
|
||||||
|
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma.
|
||||||
|
|
||||||
|
Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6.
|
||||||
|
|
||||||
|
~~~~exercism/note
|
||||||
|
Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice.
|
||||||
|
One such language is [Troll][troll].
|
||||||
|
|
||||||
|
[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html
|
||||||
|
~~~~
|
||||||
|
|
||||||
|
[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
|
||||||
|
|
||||||
|
## Source
|
||||||
|
|
||||||
|
### Created by
|
||||||
|
|
||||||
|
- @Br1ght0ne
|
||||||
|
|
||||||
|
### Contributed to by
|
||||||
|
|
||||||
|
- @angelikatyborska
|
||||||
|
- @Cohen-Carlisle
|
||||||
|
- @devonestes
|
||||||
|
- @neenjaw
|
||||||
|
|
||||||
|
### Based on
|
||||||
|
|
||||||
|
Simon Shine, Erik Schierboom - https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945
|
|
@ -0,0 +1,34 @@
|
||||||
|
defmodule DndCharacter do
|
||||||
|
alias ElixirLS.LanguageServer.Providers.Completion.Reducers.Struct
|
||||||
|
@type t :: %__MODULE__{
|
||||||
|
strength: pos_integer(),
|
||||||
|
dexterity: pos_integer(),
|
||||||
|
constitution: pos_integer(),
|
||||||
|
intelligence: pos_integer(),
|
||||||
|
wisdom: pos_integer(),
|
||||||
|
charisma: pos_integer(),
|
||||||
|
hitpoints: pos_integer()
|
||||||
|
}
|
||||||
|
|
||||||
|
@abilities ~w(strength dexterity constitution intelligence wisdom charisma hitpoints)a
|
||||||
|
|
||||||
|
defstruct @abilities
|
||||||
|
|
||||||
|
@spec modifier(pos_integer()) :: integer()
|
||||||
|
def modifier(score), do: floor((score - 10) / 2)
|
||||||
|
|
||||||
|
@spec ability :: pos_integer()
|
||||||
|
def ability do
|
||||||
|
0..2
|
||||||
|
|> Enum.map(fn _x -> Enum.random(1..6) end)
|
||||||
|
|> Enum.sort(:desc)
|
||||||
|
|> Enum.sum()
|
||||||
|
end
|
||||||
|
|
||||||
|
@spec character :: t()
|
||||||
|
def character do
|
||||||
|
for ability <- @abilities, reduce: %{} do acc -> Map.put(acc, ability, ability()) end
|
||||||
|
|> then(&Map.put(&1, :hitpoints, 10 + modifier(Map.get(&1, :constitution))))
|
||||||
|
|> then(&struct(__MODULE__, &1))
|
||||||
|
end
|
||||||
|
end
|
|
@ -0,0 +1,28 @@
|
||||||
|
defmodule DndCharacter.MixProject do
|
||||||
|
use Mix.Project
|
||||||
|
|
||||||
|
def project do
|
||||||
|
[
|
||||||
|
app: :dnd_character,
|
||||||
|
version: "0.1.0",
|
||||||
|
# elixir: "~> 1.8",
|
||||||
|
start_permanent: Mix.env() == :prod,
|
||||||
|
deps: deps()
|
||||||
|
]
|
||||||
|
end
|
||||||
|
|
||||||
|
# Run "mix help compile.app" to learn about applications.
|
||||||
|
def application do
|
||||||
|
[
|
||||||
|
extra_applications: [:logger]
|
||||||
|
]
|
||||||
|
end
|
||||||
|
|
||||||
|
# Run "mix help deps" to learn about dependencies.
|
||||||
|
defp deps do
|
||||||
|
[
|
||||||
|
# {:dep_from_hexpm, "~> 0.3.0"},
|
||||||
|
# {:dep_from_git, git: "https://github.com/elixir-lang/my_dep.git", tag: "0.1.0"}
|
||||||
|
]
|
||||||
|
end
|
||||||
|
end
|
|
@ -0,0 +1,93 @@
|
||||||
|
defmodule DndCharacterTest do
|
||||||
|
use ExUnit.Case
|
||||||
|
|
||||||
|
import DndCharacter, only: [modifier: 1, ability: 0, character: 0]
|
||||||
|
|
||||||
|
describe "ability modifier" do
|
||||||
|
test "for score 3 is -4" do
|
||||||
|
assert modifier(3) === -4
|
||||||
|
end
|
||||||
|
|
||||||
|
test "for score 4 is -3" do
|
||||||
|
assert modifier(4) === -3
|
||||||
|
end
|
||||||
|
|
||||||
|
test "for score 5 is -3" do
|
||||||
|
assert modifier(5) === -3
|
||||||
|
end
|
||||||
|
|
||||||
|
test "for score 6 is -2" do
|
||||||
|
assert modifier(6) === -2
|
||||||
|
end
|
||||||
|
|
||||||
|
test "for score 7 is -2" do
|
||||||
|
assert modifier(7) === -2
|
||||||
|
end
|
||||||
|
|
||||||
|
test "for score 8 is -1" do
|
||||||
|
assert modifier(8) === -1
|
||||||
|
end
|
||||||
|
|
||||||
|
test "for score 9 is -1" do
|
||||||
|
assert modifier(9) === -1
|
||||||
|
end
|
||||||
|
|
||||||
|
test "for score 10 is 0" do
|
||||||
|
assert modifier(10) === 0
|
||||||
|
end
|
||||||
|
|
||||||
|
test "for score 11 is 0" do
|
||||||
|
assert modifier(11) === 0
|
||||||
|
end
|
||||||
|
|
||||||
|
test "for score 12 is +1" do
|
||||||
|
assert modifier(12) === 1
|
||||||
|
end
|
||||||
|
|
||||||
|
test "for score 13 is +1" do
|
||||||
|
assert modifier(13) === 1
|
||||||
|
end
|
||||||
|
|
||||||
|
test "for score 14 is +2" do
|
||||||
|
assert modifier(14) === 2
|
||||||
|
end
|
||||||
|
|
||||||
|
test "for score 15 is +2" do
|
||||||
|
assert modifier(15) === 2
|
||||||
|
end
|
||||||
|
|
||||||
|
test "for score 16 is +3" do
|
||||||
|
assert modifier(16) === 3
|
||||||
|
end
|
||||||
|
|
||||||
|
test "for score 17 is +3" do
|
||||||
|
assert modifier(17) === 3
|
||||||
|
end
|
||||||
|
|
||||||
|
test "for score 18 is +4" do
|
||||||
|
assert modifier(18) === 4
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
describe "random ability" do
|
||||||
|
test "is within range" do
|
||||||
|
Enum.each(1..200, fn _ -> assert ability() in 3..18 end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
describe "random character" do
|
||||||
|
test "has each ability within range and valid hitpoints" do
|
||||||
|
Enum.each(1..20, fn _ ->
|
||||||
|
character = character()
|
||||||
|
|
||||||
|
assert character.strength in 3..18
|
||||||
|
assert character.dexterity in 3..18
|
||||||
|
assert character.constitution in 3..18
|
||||||
|
assert character.intelligence in 3..18
|
||||||
|
assert character.wisdom in 3..18
|
||||||
|
assert character.charisma in 3..18
|
||||||
|
assert character.hitpoints === 10 + modifier(character.constitution)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
|
@ -0,0 +1,2 @@
|
||||||
|
ExUnit.start()
|
||||||
|
ExUnit.configure(exclude: :pending, trace: true)
|
Loading…
Reference in New Issue