dnd-character
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|  | { | ||||||
|  |   "authors": [ | ||||||
|  |     "Br1ght0ne" | ||||||
|  |   ], | ||||||
|  |   "contributors": [ | ||||||
|  |     "angelikatyborska", | ||||||
|  |     "Cohen-Carlisle", | ||||||
|  |     "devonestes", | ||||||
|  |     "neenjaw" | ||||||
|  |   ], | ||||||
|  |   "files": { | ||||||
|  |     "solution": [ | ||||||
|  |       "lib/dnd_character.ex" | ||||||
|  |     ], | ||||||
|  |     "test": [ | ||||||
|  |       "test/dnd_character_test.exs" | ||||||
|  |     ], | ||||||
|  |     "example": [ | ||||||
|  |       ".meta/example.ex" | ||||||
|  |     ] | ||||||
|  |   }, | ||||||
|  |   "blurb": "Randomly generate Dungeons & Dragons characters.", | ||||||
|  |   "source": "Simon Shine, Erik Schierboom", | ||||||
|  |   "source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945" | ||||||
|  | } | ||||||
							
								
								
									
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|  | {"track":"elixir","exercise":"dnd-character","id":"68ec265ac1f144819dfb831fa55924b7","url":"https://exercism.org/tracks/elixir/exercises/dnd-character","handle":"negrienko","is_requester":true,"auto_approve":false} | ||||||
							
								
								
									
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|  | # Used by "mix format" | ||||||
|  | [ | ||||||
|  |   inputs: ["{mix,.formatter}.exs", "{config,lib,test}/**/*.{ex,exs}"] | ||||||
|  | ] | ||||||
							
								
								
									
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|  | # The directory Mix will write compiled artifacts to. | ||||||
|  | /_build/ | ||||||
|  | 
 | ||||||
|  | # If you run "mix test --cover", coverage assets end up here. | ||||||
|  | /cover/ | ||||||
|  | 
 | ||||||
|  | # The directory Mix downloads your dependencies sources to. | ||||||
|  | /deps/ | ||||||
|  | 
 | ||||||
|  | # Where third-party dependencies like ExDoc output generated docs. | ||||||
|  | /doc/ | ||||||
|  | 
 | ||||||
|  | # Ignore .fetch files in case you like to edit your project deps locally. | ||||||
|  | /.fetch | ||||||
|  | 
 | ||||||
|  | # If the VM crashes, it generates a dump, let's ignore it too. | ||||||
|  | erl_crash.dump | ||||||
|  | 
 | ||||||
|  | # Also ignore archive artifacts (built via "mix archive.build"). | ||||||
|  | *.ez | ||||||
|  | 
 | ||||||
|  | # Ignore package tarball (built via "mix hex.build"). | ||||||
|  | dnd_character-*.tar | ||||||
|  | 
 | ||||||
							
								
								
									
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|  | # Help | ||||||
|  | 
 | ||||||
|  | ## Running the tests | ||||||
|  | 
 | ||||||
|  | From the terminal, change to the base directory of the exercise then execute the tests with: | ||||||
|  | 
 | ||||||
|  | ```bash | ||||||
|  | $ mix test | ||||||
|  | ``` | ||||||
|  | 
 | ||||||
|  | This will execute the test file found in the `test` subfolder -- a file ending in `_test.exs` | ||||||
|  | 
 | ||||||
|  | Documentation: | ||||||
|  | 
 | ||||||
|  | * [`mix test` - Elixir's test execution tool](https://hexdocs.pm/mix/Mix.Tasks.Test.html) | ||||||
|  | * [`ExUnit` - Elixir's unit test library](https://hexdocs.pm/ex_unit/ExUnit.html) | ||||||
|  | 
 | ||||||
|  | ## Pending tests | ||||||
|  | 
 | ||||||
|  | In test suites of practice exercises, all but the first test have been tagged to be skipped. | ||||||
|  | 
 | ||||||
|  | Once you get a test passing, you can unskip the next one by commenting out the relevant `@tag :pending` with a `#` symbol. | ||||||
|  | 
 | ||||||
|  | For example: | ||||||
|  | 
 | ||||||
|  | ```elixir | ||||||
|  | # @tag :pending | ||||||
|  | test "shouting" do | ||||||
|  |   assert Bob.hey("WATCH OUT!") == "Whoa, chill out!" | ||||||
|  | end | ||||||
|  | ``` | ||||||
|  | 
 | ||||||
|  | If you wish to run all tests at once, you can include all skipped test by using the `--include` flag on the `mix test` command: | ||||||
|  | 
 | ||||||
|  | ```bash | ||||||
|  | $ mix test --include pending | ||||||
|  | ``` | ||||||
|  | 
 | ||||||
|  | Or, you can enable all the tests by commenting out the `ExUnit.configure` line in the file `test/test_helper.exs`. | ||||||
|  | 
 | ||||||
|  | ```elixir | ||||||
|  | # ExUnit.configure(exclude: :pending, trace: true) | ||||||
|  | ``` | ||||||
|  | 
 | ||||||
|  | ## Useful `mix test` options | ||||||
|  | 
 | ||||||
|  | * `test/<FILE>.exs:LINENUM` - runs only a single test, the test from `<FILE>.exs` whose definition is on line `LINENUM` | ||||||
|  | * `--failed` - runs only tests that failed the last time they ran | ||||||
|  | * `--max-failures` - the suite stops evaluating tests when this number of test failures | ||||||
|  | is reached | ||||||
|  | * `--seed 0` - disables randomization so the tests in a single file will always be ran | ||||||
|  | in the same order they were defined in | ||||||
|  | 
 | ||||||
|  | ## Submitting your solution | ||||||
|  | 
 | ||||||
|  | You can submit your solution using the `exercism submit lib/dnd_character.ex` command. | ||||||
|  | This command will upload your solution to the Exercism website and print the solution page's URL. | ||||||
|  | 
 | ||||||
|  | It's possible to submit an incomplete solution which allows you to: | ||||||
|  | 
 | ||||||
|  | - See how others have completed the exercise | ||||||
|  | - Request help from a mentor | ||||||
|  | 
 | ||||||
|  | ## Need to get help? | ||||||
|  | 
 | ||||||
|  | If you'd like help solving the exercise, check the following pages: | ||||||
|  | 
 | ||||||
|  | - The [Elixir track's documentation](https://exercism.org/docs/tracks/elixir) | ||||||
|  | - The [Elixir track's programming category on the forum](https://forum.exercism.org/c/programming/elixir) | ||||||
|  | - [Exercism's programming category on the forum](https://forum.exercism.org/c/programming/5) | ||||||
|  | - The [Frequently Asked Questions](https://exercism.org/docs/using/faqs) | ||||||
|  | 
 | ||||||
|  | Should those resources not suffice, you could submit your (incomplete) solution to request mentoring. | ||||||
|  | 
 | ||||||
|  | If you're stuck on something, it may help to look at some of the [available resources](https://exercism.org/docs/tracks/elixir/resources) out there where answers might be found. | ||||||
							
								
								
									
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|  | # D&D Character | ||||||
|  | 
 | ||||||
|  | Welcome to D&D Character on Exercism's Elixir Track. | ||||||
|  | If you need help running the tests or submitting your code, check out `HELP.md`. | ||||||
|  | 
 | ||||||
|  | ## Introduction | ||||||
|  | 
 | ||||||
|  | After weeks of anticipation, you and your friends get together for your very first game of [Dungeons & Dragons][dnd] (D&D). | ||||||
|  | Since this is the first session of the game, each player has to generate a character to play with. | ||||||
|  | The character's abilities are determined by rolling 6-sided dice, but where _are_ the dice? | ||||||
|  | With a shock, you realize that your friends are waiting for _you_ to produce the dice; after all it was your idea to play D&D! | ||||||
|  | Panicking, you realize you forgot to bring the dice, which would mean no D&D game. | ||||||
|  | As you have some basic coding skills, you quickly come up with a solution: you'll write a program to simulate dice rolls. | ||||||
|  | 
 | ||||||
|  | [dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons | ||||||
|  | 
 | ||||||
|  | ## Instructions | ||||||
|  | 
 | ||||||
|  | For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with. | ||||||
|  | This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma. | ||||||
|  | These six abilities have scores that are determined randomly. | ||||||
|  | You do this by rolling four 6-sided dice and recording the sum of the largest three dice. | ||||||
|  | You do this six times, once for each ability. | ||||||
|  | 
 | ||||||
|  | Your character's initial hitpoints are 10 + your character's constitution modifier. | ||||||
|  | You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down. | ||||||
|  | 
 | ||||||
|  | Write a random character generator that follows the above rules. | ||||||
|  | 
 | ||||||
|  | For example, the six throws of four dice may look like: | ||||||
|  | 
 | ||||||
|  | - 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength. | ||||||
|  | - 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity. | ||||||
|  | - 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution. | ||||||
|  | - 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence. | ||||||
|  | - 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom. | ||||||
|  | - 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma. | ||||||
|  | 
 | ||||||
|  | Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6. | ||||||
|  | 
 | ||||||
|  | ~~~~exercism/note | ||||||
|  | Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice. | ||||||
|  | One such language is [Troll][troll]. | ||||||
|  | 
 | ||||||
|  | [troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html | ||||||
|  | ~~~~ | ||||||
|  | 
 | ||||||
|  | [dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons | ||||||
|  | 
 | ||||||
|  | ## Source | ||||||
|  | 
 | ||||||
|  | ### Created by | ||||||
|  | 
 | ||||||
|  | - @Br1ght0ne | ||||||
|  | 
 | ||||||
|  | ### Contributed to by | ||||||
|  | 
 | ||||||
|  | - @angelikatyborska | ||||||
|  | - @Cohen-Carlisle | ||||||
|  | - @devonestes | ||||||
|  | - @neenjaw | ||||||
|  | 
 | ||||||
|  | ### Based on | ||||||
|  | 
 | ||||||
|  | Simon Shine, Erik Schierboom - https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945 | ||||||
							
								
								
									
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|  | defmodule DndCharacter do | ||||||
|  |   alias ElixirLS.LanguageServer.Providers.Completion.Reducers.Struct | ||||||
|  |   @type t :: %__MODULE__{ | ||||||
|  |           strength: pos_integer(), | ||||||
|  |           dexterity: pos_integer(), | ||||||
|  |           constitution: pos_integer(), | ||||||
|  |           intelligence: pos_integer(), | ||||||
|  |           wisdom: pos_integer(), | ||||||
|  |           charisma: pos_integer(), | ||||||
|  |           hitpoints: pos_integer() | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |   @abilities ~w(strength dexterity constitution intelligence wisdom charisma hitpoints)a | ||||||
|  | 
 | ||||||
|  |   defstruct @abilities | ||||||
|  | 
 | ||||||
|  |   @spec modifier(pos_integer()) :: integer() | ||||||
|  |   def modifier(score), do: floor((score - 10) / 2) | ||||||
|  | 
 | ||||||
|  |   @spec ability :: pos_integer() | ||||||
|  |   def ability do | ||||||
|  |     0..2 | ||||||
|  |     |> Enum.map(fn _x -> Enum.random(1..6) end) | ||||||
|  |     |> Enum.sort(:desc) | ||||||
|  |     |> Enum.sum() | ||||||
|  |   end | ||||||
|  | 
 | ||||||
|  |   @spec character :: t() | ||||||
|  |   def character do | ||||||
|  |     for ability <- @abilities, reduce: %{} do acc -> Map.put(acc, ability, ability()) end | ||||||
|  |     |> then(&Map.put(&1, :hitpoints, 10 + modifier(Map.get(&1, :constitution)))) | ||||||
|  |     |> then(&struct(__MODULE__, &1)) | ||||||
|  |   end | ||||||
|  | end | ||||||
							
								
								
									
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|  | defmodule DndCharacter.MixProject do | ||||||
|  |   use Mix.Project | ||||||
|  | 
 | ||||||
|  |   def project do | ||||||
|  |     [ | ||||||
|  |       app: :dnd_character, | ||||||
|  |       version: "0.1.0", | ||||||
|  |       # elixir: "~> 1.8", | ||||||
|  |       start_permanent: Mix.env() == :prod, | ||||||
|  |       deps: deps() | ||||||
|  |     ] | ||||||
|  |   end | ||||||
|  | 
 | ||||||
|  |   # Run "mix help compile.app" to learn about applications. | ||||||
|  |   def application do | ||||||
|  |     [ | ||||||
|  |       extra_applications: [:logger] | ||||||
|  |     ] | ||||||
|  |   end | ||||||
|  | 
 | ||||||
|  |   # Run "mix help deps" to learn about dependencies. | ||||||
|  |   defp deps do | ||||||
|  |     [ | ||||||
|  |       # {:dep_from_hexpm, "~> 0.3.0"}, | ||||||
|  |       # {:dep_from_git, git: "https://github.com/elixir-lang/my_dep.git", tag: "0.1.0"} | ||||||
|  |     ] | ||||||
|  |   end | ||||||
|  | end | ||||||
							
								
								
									
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|  | defmodule DndCharacterTest do | ||||||
|  |   use ExUnit.Case | ||||||
|  | 
 | ||||||
|  |   import DndCharacter, only: [modifier: 1, ability: 0, character: 0] | ||||||
|  | 
 | ||||||
|  |   describe "ability modifier" do | ||||||
|  |     test "for score 3 is -4" do | ||||||
|  |       assert modifier(3) === -4 | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     test "for score 4 is -3" do | ||||||
|  |       assert modifier(4) === -3 | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     test "for score 5 is -3" do | ||||||
|  |       assert modifier(5) === -3 | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     test "for score 6 is -2" do | ||||||
|  |       assert modifier(6) === -2 | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     test "for score 7 is -2" do | ||||||
|  |       assert modifier(7) === -2 | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     test "for score 8 is -1" do | ||||||
|  |       assert modifier(8) === -1 | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     test "for score 9 is -1" do | ||||||
|  |       assert modifier(9) === -1 | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     test "for score 10 is 0" do | ||||||
|  |       assert modifier(10) === 0 | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     test "for score 11 is 0" do | ||||||
|  |       assert modifier(11) === 0 | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     test "for score 12 is +1" do | ||||||
|  |       assert modifier(12) === 1 | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     test "for score 13 is +1" do | ||||||
|  |       assert modifier(13) === 1 | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     test "for score 14 is +2" do | ||||||
|  |       assert modifier(14) === 2 | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     test "for score 15 is +2" do | ||||||
|  |       assert modifier(15) === 2 | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     test "for score 16 is +3" do | ||||||
|  |       assert modifier(16) === 3 | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     test "for score 17 is +3" do | ||||||
|  |       assert modifier(17) === 3 | ||||||
|  |     end | ||||||
|  | 
 | ||||||
|  |     test "for score 18 is +4" do | ||||||
|  |       assert modifier(18) === 4 | ||||||
|  |     end | ||||||
|  |   end | ||||||
|  | 
 | ||||||
|  |   describe "random ability" do | ||||||
|  |     test "is within range" do | ||||||
|  |       Enum.each(1..200, fn _ -> assert ability() in 3..18 end) | ||||||
|  |     end | ||||||
|  |   end | ||||||
|  | 
 | ||||||
|  |   describe "random character" do | ||||||
|  |     test "has each ability within range and valid hitpoints" do | ||||||
|  |       Enum.each(1..20, fn _ -> | ||||||
|  |         character = character() | ||||||
|  | 
 | ||||||
|  |         assert character.strength in 3..18 | ||||||
|  |         assert character.dexterity in 3..18 | ||||||
|  |         assert character.constitution in 3..18 | ||||||
|  |         assert character.intelligence in 3..18 | ||||||
|  |         assert character.wisdom in 3..18 | ||||||
|  |         assert character.charisma in 3..18 | ||||||
|  |         assert character.hitpoints === 10 + modifier(character.constitution) | ||||||
|  |       end) | ||||||
|  |     end | ||||||
|  |   end | ||||||
|  | end | ||||||
							
								
								
									
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|  | ExUnit.start() | ||||||
|  | ExUnit.configure(exclude: :pending, trace: true) | ||||||
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