defmodule DndCharacterTest do use ExUnit.Case import DndCharacter, only: [modifier: 1, ability: 0, character: 0] describe "ability modifier" do test "for score 3 is -4" do assert modifier(3) === -4 end test "for score 4 is -3" do assert modifier(4) === -3 end test "for score 5 is -3" do assert modifier(5) === -3 end test "for score 6 is -2" do assert modifier(6) === -2 end test "for score 7 is -2" do assert modifier(7) === -2 end test "for score 8 is -1" do assert modifier(8) === -1 end test "for score 9 is -1" do assert modifier(9) === -1 end test "for score 10 is 0" do assert modifier(10) === 0 end test "for score 11 is 0" do assert modifier(11) === 0 end test "for score 12 is +1" do assert modifier(12) === 1 end test "for score 13 is +1" do assert modifier(13) === 1 end test "for score 14 is +2" do assert modifier(14) === 2 end test "for score 15 is +2" do assert modifier(15) === 2 end test "for score 16 is +3" do assert modifier(16) === 3 end test "for score 17 is +3" do assert modifier(17) === 3 end test "for score 18 is +4" do assert modifier(18) === 4 end end describe "random ability" do test "is within range" do Enum.each(1..200, fn _ -> assert ability() in 3..18 end) end end describe "random character" do test "has each ability within range and valid hitpoints" do Enum.each(1..20, fn _ -> character = character() assert character.strength in 3..18 assert character.dexterity in 3..18 assert character.constitution in 3..18 assert character.intelligence in 3..18 assert character.wisdom in 3..18 assert character.charisma in 3..18 assert character.hitpoints === 10 + modifier(character.constitution) end) end end end