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This commit is contained in:
21
elixir/pacman-rules/.exercism/config.json
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21
elixir/pacman-rules/.exercism/config.json
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{
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"authors": [
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"neenjaw"
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],
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"contributors": [
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"Cohen-Carlisle"
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],
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"files": {
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"solution": [
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"lib/rules.ex"
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],
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"test": [
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"test/rules_test.exs"
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],
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"exemplar": [
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".meta/exemplar.ex"
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]
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},
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"language_versions": ">=1.10",
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"blurb": "Learn about booleans by implementing the rules of the Pac-Man game."
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}
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1
elixir/pacman-rules/.exercism/metadata.json
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1
elixir/pacman-rules/.exercism/metadata.json
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{"track":"elixir","exercise":"pacman-rules","id":"cbbe0dc834ef4a5ebbb5c7cb5c59c76d","url":"https://exercism.org/tracks/elixir/exercises/pacman-rules","handle":"negrienko","is_requester":true,"auto_approve":false}
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4
elixir/pacman-rules/.formatter.exs
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elixir/pacman-rules/.formatter.exs
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# Used by "mix format"
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[
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inputs: ["{mix,.formatter}.exs", "{config,lib,test}/**/*.{ex,exs}"]
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]
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24
elixir/pacman-rules/.gitignore
vendored
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24
elixir/pacman-rules/.gitignore
vendored
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# The directory Mix will write compiled artifacts to.
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/_build/
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# If you run "mix test --cover", coverage assets end up here.
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/cover/
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# The directory Mix downloads your dependencies sources to.
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/deps/
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# Where third-party dependencies like ExDoc output generated docs.
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/doc/
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# Ignore .fetch files in case you like to edit your project deps locally.
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/.fetch
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# If the VM crashes, it generates a dump, let's ignore it too.
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erl_crash.dump
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# Also ignore archive artifacts (built via "mix archive.build").
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*.ez
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# Ignore package tarball (built via "mix hex.build").
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booleans-*.tar
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75
elixir/pacman-rules/HELP.md
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75
elixir/pacman-rules/HELP.md
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# Help
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## Running the tests
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From the terminal, change to the base directory of the exercise then execute the tests with:
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```bash
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$ mix test
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```
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This will execute the test file found in the `test` subfolder -- a file ending in `_test.exs`
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Documentation:
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* [`mix test` - Elixir's test execution tool](https://hexdocs.pm/mix/Mix.Tasks.Test.html)
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* [`ExUnit` - Elixir's unit test library](https://hexdocs.pm/ex_unit/ExUnit.html)
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## Pending tests
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In test suites of practice exercises, all but the first test have been tagged to be skipped.
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Once you get a test passing, you can unskip the next one by commenting out the relevant `@tag :pending` with a `#` symbol.
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For example:
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```elixir
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# @tag :pending
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test "shouting" do
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assert Bob.hey("WATCH OUT!") == "Whoa, chill out!"
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end
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```
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If you wish to run all tests at once, you can include all skipped test by using the `--include` flag on the `mix test` command:
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```bash
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$ mix test --include pending
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```
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Or, you can enable all the tests by commenting out the `ExUnit.configure` line in the file `test/test_helper.exs`.
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```elixir
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# ExUnit.configure(exclude: :pending, trace: true)
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```
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## Useful `mix test` options
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* `test/<FILE>.exs:LINENUM` - runs only a single test, the test from `<FILE>.exs` whose definition is on line `LINENUM`
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* `--failed` - runs only tests that failed the last time they ran
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* `--max-failures` - the suite stops evaluating tests when this number of test failures
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is reached
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* `--seed 0` - disables randomization so the tests in a single file will always be ran
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in the same order they were defined in
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## Submitting your solution
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You can submit your solution using the `exercism submit lib/rules.ex` command.
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This command will upload your solution to the Exercism website and print the solution page's URL.
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It's possible to submit an incomplete solution which allows you to:
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- See how others have completed the exercise
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- Request help from a mentor
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## Need to get help?
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If you'd like help solving the exercise, check the following pages:
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- The [Elixir track's documentation](https://exercism.org/docs/tracks/elixir)
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- The [Elixir track's programming category on the forum](https://forum.exercism.org/c/programming/elixir)
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- [Exercism's programming category on the forum](https://forum.exercism.org/c/programming/5)
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- The [Frequently Asked Questions](https://exercism.org/docs/using/faqs)
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Should those resources not suffice, you could submit your (incomplete) solution to request mentoring.
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If you're stuck on something, it may help to look at some of the [available resources](https://exercism.org/docs/tracks/elixir/resources) out there where answers might be found.
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28
elixir/pacman-rules/HINTS.md
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elixir/pacman-rules/HINTS.md
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# Hints
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## General
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- Don't worry about how the arguments are derived, just focus on combining the arguments to return the intended result.
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## 1. Define if pac-man can eat a ghost
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- The function must return a [boolean][boolean] value.
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- You can use the [boolean][boolean] operator [`and/2`][boolean-function] to combine the arguments for a result.
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## 2. Define if pac-man scores
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- The function must return a [boolean][boolean] value.
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- You can use the [boolean][boolean] operator [`or/2`][boolean-function] to combine the arguments for a result.
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## 3. Define if pac-man loses
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- The function must return a [boolean][boolean] value.
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- You can use the [boolean][boolean] operators [`and/2`][boolean-function] and [`not/1`][boolean-function] to combine the arguments for a result.
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## 4. Define if pac-man wins
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- The function must return a [boolean][boolean] value.
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- You can use the [boolean][boolean] operators [`and/2`][boolean-function] and [`not/1`][boolean-function] to combine the arguments and results of one of the previously implemented functions.
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[boolean]: https://elixir-lang.org/getting-started/basic-types.html#booleans
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[boolean-function]: https://elixir-lang.org/getting-started/basic-operators.html
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91
elixir/pacman-rules/README.md
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91
elixir/pacman-rules/README.md
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# Pacman Rules
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Welcome to Pacman Rules on Exercism's Elixir Track.
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If you need help running the tests or submitting your code, check out `HELP.md`.
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If you get stuck on the exercise, check out `HINTS.md`, but try and solve it without using those first :)
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## Introduction
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## Booleans
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Elixir represents true and false values with the boolean type. There are only two values: `true` and `false`. These values can be bound to a variable:
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```elixir
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true_variable = true
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false_variable = false
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```
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We can evaluate strict boolean expressions using the `and/2`, `or/2`, and `not/1` operators.
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```elixir
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true_variable = true and true
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false_variable = true and false
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true_variable = false or true
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false_variable = false or false
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true_variable = not false
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false_variable = not true
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```
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When writing a function that returns a boolean value, it is idiomatic to end the function name with a `?`. The same convention can be used for variables that store boolean values.
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```elixir
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def either_true?(a?, b?) do
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a? or b?
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end
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```
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## Instructions
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In this exercise, you need to translate some rules from the classic game Pac-Man into Elixir functions.
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You have four rules to translate, all related to the game states.
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> Don't worry about how the arguments are derived, just focus on combining the arguments to return the intended result.
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## 1. Define if Pac-Man eats a ghost
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Define the `Rules.eat_ghost?/2` function that takes two arguments (_if Pac-Man has a power pellet active_ and _if Pac-Man is touching a ghost_) and returns a boolean value if Pac-Man is able to eat the ghost. The function should return true only if Pac-Man has a power pellet active and is touching a ghost.
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```elixir
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Rules.eat_ghost?(false, true)
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# => false
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```
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## 2. Define if Pac-Man scores
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Define the `Rules.score?/2` function that takes two arguments (_if Pac-Man is touching a power pellet_ and _if Pac-Man is touching a dot_) and returns a boolean value if Pac-Man scored. The function should return true if Pac-Man is touching a power pellet or a dot.
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```elixir
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Rules.score?(true, true)
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# => true
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```
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## 3. Define if Pac-Man loses
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Define the `Rules.lose?/2` function that takes two arguments (_if Pac-Man has a power pellet active_ and _if Pac-Man is touching a ghost_) and returns a boolean value if Pac-Man loses. The function should return true if Pac-Man is touching a ghost and does not have a power pellet active.
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```elixir
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Rules.lose?(false, true)
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# => true
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```
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## 4. Define if Pac-Man wins
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Define the `Rules.win?/3` function that takes three arguments (_if Pac-Man has eaten all of the dots_, _if Pac-Man has a power pellet active_, and _if Pac-Man is touching a ghost_) and returns a boolean value if Pac-Man wins. The function should return true if Pac-Man has eaten all of the dots and has not lost based on the arguments defined in part 3.
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```elixir
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Rules.win?(false, true, false)
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# => false
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```
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## Source
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### Created by
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- @neenjaw
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### Contributed to by
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- @Cohen-Carlisle
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11
elixir/pacman-rules/lib/rules.ex
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11
elixir/pacman-rules/lib/rules.ex
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defmodule Rules do
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def eat_ghost?(power_pellet_active?, touching_ghost?), do: power_pellet_active? and touching_ghost?
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def score?(touching_power_pellet?, touching_dot?), do: touching_power_pellet? or touching_dot?
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def lose?(power_pellet_active?, touching_ghost?), do: not power_pellet_active? and touching_ghost?
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def win?(has_eaten_all_dots?, power_pellet_active?, touching_ghost?) do
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has_eaten_all_dots? and not lose?(power_pellet_active?, touching_ghost?)
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end
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end
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28
elixir/pacman-rules/mix.exs
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28
elixir/pacman-rules/mix.exs
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defmodule Rules.MixProject do
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use Mix.Project
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def project do
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[
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app: :pacman_rules,
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version: "0.1.0",
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# elixir: "~> 1.10",
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start_permanent: Mix.env() == :prod,
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deps: deps()
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]
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end
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# Run "mix help compile.app" to learn about applications.
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def application do
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[
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extra_applications: [:logger]
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]
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end
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# Run "mix help deps" to learn about dependencies.
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defp deps do
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[
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# {:dep_from_hexpm, "~> 0.3.0"},
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# {:dep_from_git, git: "https://github.com/elixir-lang/my_dep.git", tag: "0.1.0"}
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]
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end
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end
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76
elixir/pacman-rules/test/rules_test.exs
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76
elixir/pacman-rules/test/rules_test.exs
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defmodule RulesTest do
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use ExUnit.Case
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describe "eat_ghost?/2" do
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@tag task_id: 1
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test "ghost gets eaten" do
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assert Rules.eat_ghost?(true, true)
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end
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@tag task_id: 1
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test "ghost does not get eaten because no power pellet active" do
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refute Rules.eat_ghost?(false, true)
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end
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@tag task_id: 1
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test "ghost does not get eaten because not touching ghost" do
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refute Rules.eat_ghost?(true, false)
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end
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@tag task_id: 1
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test "ghost does not get eaten because no power pellet is active, even if not touching ghost" do
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refute Rules.eat_ghost?(false, false)
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end
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end
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describe "score?/2" do
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@tag task_id: 2
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test "score when eating dot" do
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assert Rules.score?(false, true)
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end
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@tag task_id: 2
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test "score when eating power pellet" do
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assert Rules.score?(true, false)
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end
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@tag task_id: 2
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test "no score when nothing eaten" do
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refute Rules.score?(false, false)
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end
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end
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describe "lose?/2" do
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@tag task_id: 3
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test "lose if touching a ghost without a power pellet active" do
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assert Rules.lose?(false, true)
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end
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@tag task_id: 3
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test "don't lose if touching a ghost with a power pellet active" do
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refute Rules.lose?(true, true)
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end
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@tag task_id: 3
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test "don't lose if not touching a ghost" do
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refute Rules.lose?(true, false)
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end
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end
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describe "win?/3" do
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@tag task_id: 4
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test "win if all dots eaten" do
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assert Rules.win?(true, false, false)
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end
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@tag task_id: 4
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test "don't win if all dots eaten, but touching a ghost" do
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refute Rules.win?(true, false, true)
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end
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@tag task_id: 4
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test "win if all dots eaten and touching a ghost with a power pellet active" do
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assert Rules.win?(true, true, true)
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end
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end
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end
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2
elixir/pacman-rules/test/test_helper.exs
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2
elixir/pacman-rules/test/test_helper.exs
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@@ -0,0 +1,2 @@
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ExUnit.start()
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ExUnit.configure(exclude: :pending, trace: true, seed: 0)
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Reference in New Issue
Block a user